Recently, I revisited one of my favorite games from last year, The Stanley Parable. Developed by Davey Wreden and released for Steam, it’s a bit difficult to describe the game in brief (particularly since half the fun is just diving into it), but basically, it’s structured like a choose-your-own-adventure story. You assume the role of Stanley, a faceless drone who leaves his office one day to discover all his co-workers have gone missing.
As you move through the office to investigate, the Narrator, brilliantly played by Kevan Brighting, comments on your actions and surroundings and, crucially, speculates on your next move. For instance, when you come to two open doors, [...]
One of Jimmy Fallon's childhood dreams came true last night when he got the opportunity to play everyone's favorite Nintendo 64 game GoldenEye 007. It turns out that Brosnan is really more of a karate chop guy than a gun guy.
Conan O'Brien returned with a new "Clueless Gamer" segment yesterday, this time to review the highly anticipated Super Smash Bros. Wii U game. As usual, Conan has a little trouble figuring out the game but spends most of the segment calling out his "Assistant Nerd" Aaron Bleyaert for his shameful amount of gamer knowledge.
Just when you thought that Seth Rogen and Evan Goldberg were too busy for another project, Collider reports that the duo has been brought on to write and direct a movie adaptation for Console Wars: Sega, Nintendo and the Battle that Defined a Generation, a behind-the-scenes oral history book by Blake Harris that comes out this August. Sony and The Social Network's Scott Rudin have acquired movie rights for the book, and Harris is signed on to executive produce the movie.
Console Wars sounds like an interesting read for video gamers and '90s kids alike. According to Booktrade.info, “Blake Harris draws on hundreds of interviews [...]
This week on the Jeff Rubin Jeff Rubin Show, Jeff is joined by the creator of Snood, David Dobson. They talk about how he got into programming and video games, how Snood became so popular and went "viral", and what the poems in Snood were for.
"I applied my limited artistic ability to Snood and people said 'oh this is so retro and cool', and I was like 'this is the same crappy style I was making for my other games' but I think it fit this style of game better. People expected the space games to look really cool, but this artistic style fit the casual game or [...]